﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class AreaPanel 
{
    public List<PanelItem> panelItems = new List<PanelItem>();

    public Vector2 column; //规格

    public Vector2 basePos;

    public string Id;

    
    public AreaPanel(string id, Vector2 column, Vector2 basePos)
    {
        this.Id = id;
        this.column = column;
        this.basePos = basePos;
    }
    
    
    public AreaPanel(){}

}
